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Full STEAM Ahead

Page history last edited by Kim Zito 3 years, 11 months ago

2016 South Brunswick Reads




Full S.T.E.A.M Ahead


We're exploring


Science, Technology, Engineering, Art and Mathematics


while Challenging our Limits











Visit the library 









Visit our Curriculum and Instruction/ South Brunswick Reads Page


In the schools, we're going Full Steam Ahead!


Events and Activities:

December 2015 National Hour of Code


Makerspaces: In our libraries, we're developing programs that allow our students to tinker and explore.


Titles we're reading together at school:


Elementary: (A few examples)

The Little Engine that Could by Watty Piper

"I think I can! I think I can!" This well-loved classic tale of the Little Blue Engine who isn't afraid to try has and will continue to inspire and entertain generations of children.




Awesome Dawson by Chris Gall


Awesome Dawson collects junk that people throw away and turns it into something stupendous. But when Dawson uses his skills to create a machine to do his chores for him, he discovers he might have invented something a little too... awesome. Can he stop the rampaging robot before it destroys the entire town?  



If I Built A Car by 

Chris van Dusen


or If I Built a House


In If I Built a Car, imaginative Jack dreamed up a whimsical fantasy ride that could do just about anything. Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs. 



The Most Magnificent Thing  by Ashley Spires


The girl has a wonderful idea. "She is going to make the most MAGNIFICENT thing! She knows just how it will look. She knows just how it will work. All she has to do is make it, and she makes things all the time. Easy-peasy!" But making her magnificent thing is anything but easy, and the girl tries and fails, repeatedly. Eventually, the girl gets really, really mad. She is so mad, in fact, that she quits. But after her dog convinces her to take a walk, she comes back to her project with renewed enthusiasm and manages to get it just right.



Rosie Revere Engineer by Andrea Beaty


Rosie may seem quiet during the day, but at night she's a brilliant inventor of gizmos and gadgets who dreams of becoming a great engineer. When her great-great-aunt Rose (Rosie the Riveter) comes for a visit and mentions her one unfinished goal--to fly--Rosie sets to work building a contraption to make her aunt's dream come true. But when her contraption doesn't fl y but rather hovers for a moment and then crashes, Rosie deems the invention a failure. On the contrary, Aunt Rose inisists that Rosie's contraption was a raging success. You can only truly fail, she explains, if you quit.



Monkey with a Tool Belt by Chris Monroe


Whether you need a beebersaw or a chisel, Chico Bon Bon's your monkey. He can build or fix just about anything--from a dock for the ducks to a clock for the Clucks, even a small roller coaster for local chipmunks. But will his tools and his sharp wit save him when an organ grinder sets his sights on making Chico a circus star? 



Electrical Wizard: How Nicola Tesla Lit up the World by Elizabeth Rucsch


When a Serbian boy named Nikola Tesla was three, he stroked his cat and was enchanted by the electrical sparks. By the time he was a teenager, he had made a vow: Someday I will turn the power of Niagara Falls into electricity. Here is the story of the ambitious young man who brought life-changing ideas to America, despite the obstructive efforts of his hero-turned-rival, Thomas Edison. From using alternating current to light up the Chicago World’s Fair to harnessing Niagara to electrify New York City and beyond, Nikola Tesla was a revolutionary ahead of his time. Remote controls, fluorescent lights, X-rays, speedometers, cell phones, even the radio — all resulted from Nikola Tesla’s inventions. 



Secret Coders (Graphic Novel)- Gene Luen Yang


Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!



Nick and Tesla'sHigh-voltage Danger Lab is the first in the series- Bob Pfugfelder


After moving in with their eccentric uncle, Nick and Tesla encounter strange occurrences in their new neighborhood and build gadgets using simple household objects to help them solve the mysteries. 



Sidney and Simon Full Steam Ahead by Paul Reynolds


Sydney and Simon are creative, anthropomorphic twin mice who use STEAM thinking (Science, Technology, Engineering, Arts, and Math) to explore and discover the world around them. 



Hello Ruby, Adventures in Coding- Linda Liukas


Meet Ruby―a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity. 



Middle School:

Our Crossroads One Book title:

Tesla's Attic

by Neal Shusterman and Eric Elfman


With a plot combining science and the supernatural, four kids are caught up in a dangerous plan concocted by the eccentric inventor, Nikola Tesla


Watch the Book Trailer

Join us for our One

Book celebrations

North: Family Reading night

Thursday, April 6 at 7 pm


South: Student after-school event

Thursday, March 10


Explore More



High School

external image Steampunk+For+Kids+Gears.jpg

Image from http://3.bp.blogspot.com/-eEpX9pFceeM/UQGuLahT83I/AAAAAAAA


Full S.T.E.A.M.(PUNK) Ahead!

To support this year’s theme, the SBHS Library will be adding a steampunk spin to our exploration of Science, Technology, Engineering, Art, and Math.
Steampunk fiction features richly imagined modernized Victorian societies powered by steam engineering. Recent steampunk fiction will be read and recommended to our students. To support the district’s BYOD policy, the SBHS library will offer our readers the new option to download steampunk selections to a phone or tablet using our Axis 360 app.

Visit the SBHS Library Wikispaces Page for more information:







Family / School  STEAM Activities to Share: 

Hour of Code




Building Bridges from PBS: Take the bridge challenge, investigate the effect of forces on bridges, and more!


NOVA/ PBS Build a Bridge Challenge


Engineering for Earthquakes


Build a Paper Bridge Challenge

With Video: http://science.wonderhowto.com/how-to/build-simple-paper-bridge-as-science-experiment-424754/

Written Instructions: http://www.exploratorium.edu/science_explorer/card_bridge.html

How Bridges Work from How Stuff Works.com


Coolmath Game: Build the Bridge


Coolmath Game: Cargo Bridge


Engineering.com: Bridge Builder activity


Physics Game: Bridge-Builder


Golden Gate and Brooklyn Bridge Coloring Online Activity from Crayola



Building Bridges: A Peace Corps Classroom Guide

to Cross-Cultural Understanding


Illuminations: Resources for Teaching Math: Building Bridges



Article: New York Times 

A Replacement Bridge Rises on the Bay




*Science, Technology, Engineering, Art and Math





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